Game Programming Patterns

书名:Game Programming Patterns
作者:RobertNystrom
译者:
ISBN:9780990582908
出版社:GeneverBenning
出版时间:2014-11-2
格式:epub/mobi/azw3/pdf
页数:354
豆瓣评分: 9.6

书籍简介:

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

作者简介:

Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He loves seeing usable, beautiful code magnify the creative ability of others.

书友短评:

@ 蒙面操人 最后一章突然变PPT了? @ Attila 比较清晰,有空应该把reference再看看,对我来说主要是知道了esc模式和享元模式 @ 颗丁 真好 @ poringking 要是再出一本手把手教你写引擎就完美了 @ 懒猫 游戏中用到的设计模式或者小技巧都在这里得到了总结,有种遇知音久违的感觉。推荐给了身边的同事,非常棒。 @ poringking 要是再出一本手把手教你写引擎就完美了 @ 飞机 真的是写得好。例子清晰,娓娓道来。http://gameprogrammingpatterns.com/ @ 维以不永伤 这本书结合地非常好,也是设计模式的实际应用 @ 狂气之瞳改 游戏oo。web公开好评。 @ [已注销] 值得一看,但我总期待一本更加集大成的书

Acknowledgements
## Introduction
Architecture, Performance, and Games
## Design Patterns Revisited
Command
Flyweight
Observer
Prototype
Singleton
State
## Sequencing Patterns
Double Buffer
Game Loop
Update Method
## Behavioral Patterns
Bytecode
Subclass Sandbox
Type Object
## Decoupling Patterns
Component
Event Queue
Service Locator
## Optimization Patterns
Data Locality
Dirty Flag
Object Pool
Spatial Partition
· · · · · ·

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